Anonymous asked: Same anon as before last please don't change MC cut's voice if anyone would be an icon for the game it would be him, oliver and Yoko "something in Japenese" I'm becoming a true fan.
Actually, most characters will have the same/similar voices, but the acting will be more up to my standards. Supercut, Oliver and many others will almost be exactly the same as it is now; just better. As for Yoko, Tsukiko, and Natalia; I reeeeally dislike how they are now and they could each use some significant improvements. More on this later, of course!
Anonymous asked: I saw the visuals for the upcoming anime fighter Guilty Gear XRD -sign- and the game looked incredible, that game uses 3d models and they make them look like 2d sprites as if they were hand-drawn, which is pretty damn ground-breaking, are you going to take some cues from that game visual-wise when developing the unity version?
Yeah they did something interesting with that game.
First they have a very good cel shader. Pretty simple there.
As for the animations, I can’t 100% say this is true, but I am fairly certain they are actually animating these characters frame by frame in order to maintain a hand drawn sprite look. Typically when animating in 3D, you set poses (known as keyframes) and essentially the software calculates the in between animation to make things look smooth. Obviously it’s more complicated than just this, but that’s pretty much it. What these guys are doing is setting poses every few frames or so and holding them without using much of the in betweening feature (if any at all).
Having said that; I will definitely be going for a highly stylized cel-rendered look, but I will probably not be doing the frame-by-frame animation method as I’m not really a huge fan of it. My opinion on it is that it feels a bit odd. I don’t think most people can tell or even care for that matter, but i can tell it’s 3D and it looks like the choppy CGI animation you used to see in late 90s / early 2000s anime. It feels odd to me. It doesn’t look bad; it just feels strange.
So yeah. I’m drawing more reference from the PS3 Naruto games than anything else. Those still have the best looking cel rendered visuals in my opinion.
Anonymous asked: aweome hitsparks by the way. will the logo I saw at the beginning of the video be the new game logo will the characters have win quotes and animations and when will we hear the voice of petra.
Interesting thing about the hit sparks; I actually generated them in Unity and screen capped them.
The logo you have seen is the new logo, however, you likely wont see it in game until I finish the currently unnamed post 1.70 patch which is planned as a complete graphic overhaul. 1.70 is mostly a complete system revision (again) and a balance patch.
Win quotes are pretty much already in, final and complete animations will also show up in the graphic overhaul patch since I don’t really see the point in doing that twice.
Petra’s voice will show up once I’ve actually casted and recorded for her. I need to redo pretty much all the voices in the game and need to hold a casting thing again since I delayed a bit too much on sending stuff out to people and many of them either lost interest or had other things they needed to do. Anyways, more on that later.
Tekkaxe and I decided to record some matches of the new, upcoming 1.70 patch; the version so good we skipped a few numbers.
There’s a ton of new stuff and huge system changes here in this version, but I’ll go over the specifics at a later date. For now, just check out these videos:
Anonymous asked: When the Unity version is out (do you have an estimated release date?) will you be remaking all the gameplay guides on the channel to fit the Unity version of the game? Also, will Overdrives maintain their 2D look, or will you be putting those in 3D too?
Here’s what I can say about the Unity release date:
The game is pretty much all planned out. There’s not much to do other than create assets and build the framework up since I already know what everyone is going to be doing. Having said that, once I have the game fully funded, it will take me roughly 12-14 months after that point to complete the game assuming everything goes according to plan.
Yeah the game guides on Youtube are so incredibly outdated. Most of that information doesn’t even apply anymore. So yeah, I’ll be redoing it once for the next patch and again for the Unity version.
Currently my plan is to use 3D models for everything so overdrive attacks will also be 3D as well. Keep in mind that we’re doing our best to maintain a 2D look. We’re trying for something similar to the new Guilty Gear’s aesthetic but quite a bit more stylized.
timeandspacetactitian asked: Excuse me, but have you considered using kickstarter for additional help?
So here’s the thing:
Yes but, I want to do this mostly so I can pay someone to free up a lot of my own duties on the project. I mostly need a skilled programmer to help me build the framework in Unity so I can move forward a bit (or a lot) quicker.
I’m hoping also to build a larger audience with the next patch as it’s meant to complete the game more and just flat out look better.
So yes; I really do want to try to get some funding for this game soon. I just need to work out a few more things before I am completely ready to do so.
Anonymous asked: can we keep young Maya and have adult maya aswell would be cool don't you think kind of like a personal challenge to be at a total disadvantage
Yeah I get your point, but the tiny characters have 2 problems: 1, they have trouble competing and 2; others have trouble doing reliable combos on them. Its not like I don’t like having these tiny ones in the game, but they just sort of ruin the whole feel of the game for me.
I probably wont actually remove any characters from the MUGEN version, but the Unity version is another story.
Anonymous asked: Same anonymous as last also wanted to know if anyone else will have death sounds soon because the one character that does sound is so worth it
Yeah they all will at some point, I just need to get the voice recordings all sorted out.
Anonymous asked: When will we see a new character in the downloadable version so far I think I've seen three characters on youtube that are not on the game like that other bird who looks like the one who says "beautiful shoulder" lol
The 3 you’re referring to are Captain Jack (Supercut’s sidekick), Xndxrv, and Petra. Captain Jack and Xndxrv wont be in anytime soon, but Petra is coming up in the next patch for sure.
paulohpbender asked: How open are you about teaching interested, newbie developers?
That’s funny. I was having a conversation with someone else about this very subject.
Yeah, I have actually considered doing this. I’m not really sure about the format it would be in, but I think it’s something I might do. Granted, I’m not the most amazing programmer, so my lessons would likely cover mostly game design areas and going over how to do some cool things in Unity and maybe MUGEN or RPG Maker.
There’s a million lessons out there on how to code stuff and I don’t really think that throwing my methods in is going to help much, but I have noticed that there isn’t a lot of help on how to make your game feel right (as it’s mostly a matter of opinion). Still, I think this would be my best contribution.
Anyways, I’ll keep you all posted of when/if I decide to do this.